This sentence is referring to a break from school--winter break or spring break, for example--and in some parts of the U.S., people would say "on break" for that, though when I was in school, we used other terms. "On a break" would not work for a standard period when school is out during the year.
BREAK helps to separate concepts and preserve composition, it acts a bit like an img2img in between the intermediate results of your generation. With more experience I'd say it's mostly for styles or separate elements from the initial composition or to preserve the initial composition, as adding details often modify it too much.
BREAK serves as a way you can tell it to manually break the prompt so you can control how your prompt gets processed. For instance, your prompt goes over 75 tokens, at which point it would automatically break it at the 75th token and start a new chunk, but perhaps it's in the middle of a string of tokens that you want processed together, so you ...
The wiki on this is rather useless. It states break is a keyword and it separates new tokens into a new chunk, but doesn't state what that does in a practice sense. I tried to use it once to separate colors and it didn't work so not clear on why you would ever use it.
Break command / node setup? Hey everyone! Looking to see if anyone has any working examples of break being used in comfy ui (be it node based or prompt based). I messed with the conditioning combine nodes but wasn't having much luck unfortunately. If you are unfamiliar with break it is part of automatic1111.
A break does not mean you're out of a relationship, just taking some space. We have had some pretty break up worthy arguments and decided to take a break a couple times (had been seeing each other all the time due to the pandemic). Worked and we are stronger than ever. It depends on the kind of boundaries you set and what you intend to do on a ...
First, the in-game description of Break Effect: "Enhances the various Weakness Break effects, such as the amount of DMG dealt upon Weakness Break, the amount of DMG dealt by DoTs per turn, and how far enemy actions are delayed." These effects are only affected by character/enemy level + resistances and Break Effect %.
They will break in and soften up quickly this way. You could also heat them up with a hair dryer or set them out in the sun after conditioning them all over to get the conditioner to soak in better.
This would halve the Weakness Break Efficiency's effects on the Super Break DMG formula from 50% to 25%, which halves the gap between being able to break weaknesses and doing too much Super Break DMG. To compensate for the reduced total DMG, they could also add in DMG% to the formula at 50% efficiency.
HECK YEAH AN ANIME + CLASSIC VIDEO GAME INSPIRED TABLETOP RPG! A shattered sun lies dormant over half the world, the other blanketed in endless night. From the ashes of fallen empires, desperate powers are born. Vagrants take up the sword in pursuit of glory or order. Strangers from distant places become stranded amidst the clamor. The Outer World has teetered constantly on the brink of ...