It's not the best Resident Evil game, and it isn't a stellar light-gun game, but Dead Aim creates an interesting, unique hybrid of the two, and that is a commendable feat. There's been a distinct ...
I never thought I'd be fleeing the delicate clip-clop footfall of a catwalking, mutant stiletto pursuant, but once again, here we are. Morpheus is Resident Evil: Dead Aim's main antagonist, and ...
Resident Evil: Dead Aim offered maybe the greatest zombie-blasting action the series has ever seen. While not the only game in the franchise to use a light gun, this one offered just the right mix of ...
The first thing that comes to mind is: why? Why make a sequel to what is arguably one of the worst films ever made? Well, you couldn’t do any worse, right? The good news is that House of the Dead 2 is ...
GameSpot may get a commission from retail offers. Capcom's Resident Evil: Survivor series was first conceived as an opportunity to branch out from the Resident Evil storyline and gameplay mechanics, ...
The name here can be misleading -- Dead Aim's characters and setting have no connection to earlier Resident Evil games. It does, however, redo the traditional Res-Evil mix of exploration, puzzle ...
Gun games are typically all very similar, with the most prominent differences being the graphics, and/or a small innovation or two, such as the pedal found in Namco's Time Crisis series. The Resident ...
In the end, Resident Evil: Dead Aim did something we didn't expect -- it made us want to play it until we beat it (a feat that previous Gun Survivor versions made us cringe over). And though our ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results