It's not the best Resident Evil game, and it isn't a stellar light-gun game, but Dead Aim creates an interesting, unique hybrid of the two, and that is a commendable feat. There's been a distinct ...
I never thought I'd be fleeing the delicate clip-clop footfall of a catwalking, mutant stiletto pursuant, but once again, here we are. Morpheus is Resident Evil: Dead Aim's main antagonist, and ...
Resident Evil: Dead Aim offered maybe the greatest zombie-blasting action the series has ever seen. While not the only game in the franchise to use a light gun, this one offered just the right mix of ...
The first thing that comes to mind is: why? Why make a sequel to what is arguably one of the worst films ever made? Well, you couldn’t do any worse, right? The good news is that House of the Dead 2 is ...
GameSpot may get a commission from retail offers. Capcom's Resident Evil: Survivor series was first conceived as an opportunity to branch out from the Resident Evil storyline and gameplay mechanics, ...
The name here can be misleading -- Dead Aim's characters and setting have no connection to earlier Resident Evil games. It does, however, redo the traditional Res-Evil mix of exploration, puzzle ...
Gun games are typically all very similar, with the most prominent differences being the graphics, and/or a small innovation or two, such as the pedal found in Namco's Time Crisis series. The Resident ...
In the end, Resident Evil: Dead Aim did something we didn't expect -- it made us want to play it until we beat it (a feat that previous Gun Survivor versions made us cringe over). And though our ...