After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
A Bethesda dev reveals that one of the biggest changes Fallout 3 brought to the franchise almost didn't make it into the final build of the game.
Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the ...
While it'd be hard to think of a Fallout game without VATS underlying it, linking gunplay to the classic RPG elements of its ...
One question about Fallout 76 wasn't clearly answered in the Bethesda reveal at E3 this week: if this entry in the series is always-online, what's to become of the VATS system that slows the action to ...
Starfield offers a familiar Bethesda experience, but the combat feels lacking without the VATS system from Fallout games. While other RPGs like Mass Effect and The Outer Worlds have similar mechanics ...
Fallout’s Vault-Tec Assisted Targeting System is back for Fallout 76. However, things are a little different. Check out this guide to find out how VATS work in Fallout 76. So, real-time combat was ...
Fallout 76 is almost upon us and one of the most asked questions is, “How will VATS work?” Well, here’s what you need to know about how to use VATS in Fallout 76. One of the defining features of the ...
Yesterday, an embargo lifted for a Fallout 76 preview event that many game journalists attended, myself not among them. The result was that we got hours and hours of preview footage from select areas ...
Dalton Cooper is the Managing Editor of Game Rant. Dalton has been writing about video games professionally since 2011. Having written thousands of game reviews and articles over the course of his ...
We know that upcoming sci-fci RPG The Outer Worlds from Fallout: New Vegas studio Obsidian will include a Fallout VATS-adjacent system called TTD (Tactical Time Dilation). Used as an aid for aiming ...
“I don’t want anyone to either think our combat’s boring, but I also don’t want them to think there was too much rote combat in the game,” Co-Director Tim Cain said in a recent interview with the ...