
Rec Room
Customize and dress up your cute Rec Room avatar to express your style! Discover challenging, fun or straight up weird games made by creators just like you. Try your skill with the Maker Pen, the tool …
Intro — Rec Room
Customize and dress up your cute Rec Room avatar to express your style! Discover challenging, fun or straight up weird games made by creators just like you. Try your skill with the Maker Pen, the tool …
Introducing the Widget Watch
Feb 27, 2025 · The Widget Watch is designed to make Rec Room’s interface more intuitive and immersive. Instead of navigating through multiple screens and tabs that take up the whole screen, …
Rec Room Studio — Rec Room
Developed in partnership with Unity, you can now publish directly to Rec Room from inside the Unity editor. Rec Room Studio is designed to complement the existing in-game tools, allowing you to …
Terms of Service — Rec Room
Jun 6, 2025 · Subject to these Terms, Rec Room Inc grants you a nonexclusive, non-transferable, non-sublicensable, limited right and license to use one copy of the Game for your personal non …
Creative Directory — Rec Room
Watch Video Tutorials Master game creation, and design with our expert-led courses on creation, circuits, Rec Room Studio, and more! Start learning to create your own experiences!
Rec Room Update - March 2025
Mar 3, 2025 · Rec Room spans 10 platforms from phones to consoles to headsets. It has millions of games where you can shoot, fish, race, roleplay, hangout, take care of monsters, battle a clown or …
Ship Notes — Rec Room
Dec 7, 2025 · Added "Turn Speed Multiplier" to Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) chips. The 'move' chip now respects the motion of moving platforms (we …
Reclympics — Rec Room
Players from all over the world will represent various regions within Rec Room and compete in custom-made Rec Room-inspired games. Each of these games will be a day-long tournament, with various …
Showdown (Pt. 2)
Aug 18, 2022 · We knew that with the power of the makerpen we could quickly start getting a true feel for gameplay rather than designing on paper. Just a day or two into the project we were beyond …